We now know how to program our monster with a beating heart, have explored some of what it can do, and even gave it a face. Now lets explore all this in the context of our monster.
Step 1 - Brainstorm what the different features can mean for our monster
Step 2 - Program the monster to react in different ways to its environment.
Too Easy? - No problem, explore more complicated logic in the next module.
The micro:bit and Makey:bit/bit;explorer already have many built in inputs and outputs, lets explore what they mean in the context of our monster
The options can be overwhelming. Follow the video below to build a lip-synching monster using the sound sensor as the input and a servo as the output.
What more can you build? Here are some ideas:
Use the accelerometer to have your monster react if it is moved to quickly (shaken or dropped). How should/would it react?
Use the light sensor for your monster to react to being exposed to light.
Explore the sensors and create your own project.